MAGIC101 White Paper HTML Version

Overview

The Magi Game Station(MGS), which is developed by Noumena Studios (old name is Pangaea Studios), is an open platform for handle set based high-performance multimedia gaming software. The MGS gives game applications powerful support of 2D/3D graphics, sound/music, user interface, wireless-network, etc. The core of MGS is written with C++ and Assembler languages, and it provides developing interfaces to C++, Java( coming soon ). MGS is specially optimized for different CPUs such as ARM, and it has a highly efficient engine. Games supported by MGS will have excellent running-performance. Furthermore, due to its object-oriented design ("Plug-in based architecture"), this engine is easy to use and highly scalable. With over 6 years game developing experience, we set up a frame-work of user interface "MAGIC APP" for mobile game applications. With the help of "MAGIC APP" frame-work in developing multimedia applications, developing circle is greatly shortened, and quality of the applications is significant improved.

Structure of the Magic Game Station

MGS is classified into the following modules by their functions:

  • MGS Device Application. Will installed to final-user's mobile device to run MGS powered games. Every one can download it from internet for free. Three playable cool games (demos) comes with MGS.

  • MGS Developer's Suite. Include every thing need to develop cool mobile games. Game developer can get free from internet.

MGS Device Application

MGS Device Application is the manager and launcher of all MGS based games. And MGS Device Application is the runtime environment and engine of those games. It provide powerful 2D/3D graphics, sound/music, network functions.

Games Management

  • Unify Options such as graphics and audio settings

  • Power-saving method

  • Inbuilt Magic-Package tech to organize and compress all game medias and runtime code in just one file per game. This will greatly save memory for games

  • Inbuilt Multi-Skin tech to enable user to change look&feel of MGS and adapt to different device

2D Graphics

  • Direct access of the screen

  • Basic graphics( line, rectangle, text, etc)

  • Transparent Image(Color Keyed) Drawing

  • Alpha-blending, color-replace drawing

  • Image cache/management to reduce system resource cost

  • Supporting all resolutions and color patterns

  • Supporting various organizations and compressions of bitmaps

  • Inbuilt wavelet image compression method gives much higher compressing rate than stand JPEG

3D Graphics

  • Real-time simulation of interactive virtual environments

  • High quality 3-dimensional visualization

  • Matrix/mesh animation Resource cache/management.

  • Burst high quality rendering with/without texturing

  • Texture nearest/bilinear filtering

  • Z-Buffering Z-Sorting

  • Flat shading and gouraud shading

  • Perspective texture mapping

  • Real-time lighting

  • Simple fog support

  • Simple alpha blending

  • Powerful scene management

  • Effective particle system for special effects

Sound and music

  • Real time mixing high quality digital sounds up to 32 audio channels.

  • Individual controlling of each audio channel, such as volume, simple rate, looping, etc.

  • MP3 decoding.

  • Inbuilt modular music (MIDI, MOD, S3M, XM, etc) track playing, which is much smaller than MP3 and tacks much little CPU clocks.

  • Audio resources management

Network

  • SMS gaming

  • TCP/UDP gaming

  • Irda gaming

  • Blue tooth gaming (in Nokia 7650)

  • Server/Client frame-work

User interface frame work

  • Game scene loading/running/switching/releasing management

  • Fade between scenes

  • Game special UI components( Animation Button, Bitmap Menu, etc )

  • Unify user/control input presentation

  • Custom key settings

  • Inbuilt user register logic

MGS Developer's Suite

MGS is an open gaming platform. Developers can make their exciting games with MGS Developer's Suite. MGS Developer's Suite is the developer including MAGIC 101 SDK, MAGIC Tools, and MAGIC DOCs

MAGIC 101 SDK
MAGIC 101 is the engine of MGS and all games over it. MAGIC 101 SDK is the developing kit of MAGIC 101. Now we have 2 different edition of MAGIC 101: MAGIC for Visual Studio and MAGIC for C++ Builder. All editions have header files and link-to files needed for MGS game developers. MAGIC for JBuilder will be available by Q2 2002.

MAGIC 101 Tools
To speed up developer's work, we created a set of creation tools. With these friendly tools, developer will find developing MGS games is such a easy and interesting work.

  • DRDConsole
    DRDConsole is the emulator of MGS games. It can 100% emulate MGS Device Application's function. With DRDConsole developers can make, test and debug of their games. From the feedback of our developers developing games under DRDConsole is much faster and easier than use the standard emulator. Tow editions (for Visual Studio and C++ Builder) are available. JBuilder edition will launch in Q2 2002

  • PaletteTool
    Palette Tool, this is the palette maker of palette based MGS games.

  • Fonts Shop
    Fonts creation tool, create special fonts for GMSFonts creation tool, create special fonts for GMS

  • Image Workshop
    Image workshop. Convert, package images

  • PackageTools
    Package resource file to one single file. Make your game more user&device friendly

  • SMS Transformer
    With this tools help, you fully debug and test your SMS network game although you only have one real hardware device.

MAGIC101 Documents

MAGIC DOCS is the knowledge library of developing MGS games. It has samples codes and helps for MAGIC 101.